#pragma once

#include "../Common.h"
#include "../Chess/King.h"
#include "../DirectX/Mesh.h"

namespace Game
{
  class KingMesh : virtual public DirectX::Mesh, virtual public Chess::King
  {
  public:
    inline KingMesh(MeshDesc* data, Chess::ColorEnum color) : DirectX::Mesh(data) { m_color = color; }
    virtual inline ~KingMesh() {};
  };
}